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Old Dec 16, 2006, 12:34 PM // 12:34   #81
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1. Prophecies (It's hard to beat the original)
2. Nightfall (Damn close second. A lot of improvements)
3. Factions (Fun, but somewhat bland)
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Old Dec 16, 2006, 01:37 PM // 13:37   #82
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1) Nightfall... well balanced. The only flaw is the only current way to get the only Ritualist Hero.
2) Factions... Too much 'run, run, run! Go, go, go!' But everything else is somehow ok.
3) Prophecies... The missions were great, but the character progression as too slow. You get lvl 20 Henchmen when there are already lvl 28 enemies. And more than a half o the game is in party with 6 persons. The history was great, but the gameplay... has to be fixed until Dragon Lair.
It's also empty, and I don't mean about people. There are areas where you don't have to go ever, and there are absolutely no missions to be done there. It's like a huge empty landscape you can walk forever, but there is nothing there. Most people just run to Droknar, then to Sanctum Cay, ascend, then to Amber Camp to buy skills, and then leave. That running think ruined the game.
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Old Dec 16, 2006, 01:45 PM // 13:45   #83
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1. NIGHTFALLS - The characters look hot, the heroes, I think Varesh is the coolest villian. This is the campaign to get and those who disagree, can't afford it.

2. Factions - This is actually what I started Guild Wars with but that's not why I have this at second place. I just love the Assassin and Ritualist class.

3. Prophecies - Screw the part it's the original. This campaign is straight up lame. Typical, the characters look like Jerry Springer Trailor trash and suitable for the players who can't stand the perfectly good looking. Plus you get no real gain (such as green items) after you beat the game.
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Old Dec 16, 2006, 05:00 PM // 17:00   #84
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Amazing how while some people love the hero system, others despise it :S
Thought most people don't like it 'cause there is less need to PUG (which people complained about before anyway). The new LFG system that's coming soon should make everyone happy 'cause the people that like to PUG will be able to easily. Interesting to see how many different ratings all the chapters get, I've had fun in all of them but personally I'll have to say:

1) Prophecies: the concept of Pre-searing is just better than having "N00b-islands"
2) Nightfall: the storyline is actually great, makes sense and ties up most (if not all) loose storyline threads from the 1st two chapters.
3) Factions: I liked it more than most people I guess, though the locked gates and very linear story is restricting. And yes, the city landscape was way too cramped.
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Old Dec 16, 2006, 07:49 PM // 19:49   #85
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Quote:
Originally Posted by Phantom Flux
1. NIGHTFALLS - The characters look hot, the heroes, I think Varesh is the coolest villian. This is the campaign to get and those who disagree, can't afford it.

2. Factions - This is actually what I started Guild Wars with but that's not why I have this at second place. I just love the Assassin and Ritualist class.

3. Prophecies - Screw the part it's the original. This campaign is straight up lame. Typical, the characters look like Jerry Springer Trailor trash and suitable for the players who can't stand the perfectly good looking. Plus you get no real gain (such as green items) after you beat the game.
You feel this way about prophecies because you missed it; you can't replicate the original experience.

Prophecies
NF
Factions

Last edited by Kuja; Dec 16, 2006 at 07:52 PM // 19:52..
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Old Dec 16, 2006, 09:52 PM // 21:52   #86
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1. Prophecies
2. Nightfall
3. Factions
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Old Dec 16, 2006, 10:00 PM // 22:00   #87
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prophecies (I still play presearing, I rest my case. Despite the fact that the game suffers from chronic ADD and more cliches than you can shake a stick at.)
nightfall (If Factions had polish, it would be what Nightfall is. Nightfall sets the bar for the level of quality of future expansions)
factions (The Assassin and Ritualist, and Alliance Battles are about the only thing of note in Factions.)

Last edited by Domino; Dec 16, 2006 at 10:02 PM // 22:02..
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Old Dec 16, 2006, 10:14 PM // 22:14   #88
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#1: Prophecies - I enjoyed this one much more than I have enjoyed either Factions or Nightfall, though the other two additions are both good in their own ways. The pace in Tyria was just perfect for me (Nightfall has done a very decent job of replicating this) and it is so extremely varied from one environment to another. If I had started playing Guild Wars with one of the other two titles I don't think that I would have stuck with it for nearly as long; the look and feel of the world that Anet would eventually create for me was really anchored right there in Tyria. The feel of pre-searing has yet to be replicated for me, I should also mention. Something about it said "You'll be here for a while" when I first bought Prophecies.

#2: Nightfall - The addition of heroes was a serious upgrade from the henchmen of titles past, though it did put a damper on my day when I realized I was using my heroes more than other individuals in the game to accomplish the completion of the storyline (save for one mission I hero/henched the entire main campaign). Also, the idea of Inscriptions made it much, much easier for me to change my weapons around on a regular basis to make them more suitable for whatever build I was going for in PvE (it also made this a lot more affordable, which is wonderful). The pace in Nightfall was right alongside of that in Tyria. I could speed things up and power-play if I wanted to, but I was restricted enough that I didn't have to feel like I had started and finished everything I was interested in doing in just one day. The AI was also a refreshing break from the clumpiness and damage-heavy foes I encountered in almost all of Factions.

#3: Factions - This may be number 3 for me, but it's not a bad game. I really enjoyed a lot of the new skills that I found in Factions - most every PvP build I've taken part in uses Factions skills as a root or core, and the additions of Ritualists really made the competetive experience take off for me (it's definitely not all about spirit spamming). Alliance Battles were and still are a heck of a lot of fun - I really like trash talking, as I do it jokingly whether I am playing foot-ball, ping-pong, or chess, heh. The reason this is the last on my list of Guild Wars titles is because I really felt like no matter how slowly I tried to progress in the storyline I was forced to power-play. I didn't like being level 18 or so before I hit the mainland, but I found it so incredibly difficult to play through if I was not. Bleh.
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